Resource Guide for Parents and Young Gamers
During the co-design process, young people in this age cohort (16-17) agreed to create a couple of different solutions. One of those solutions was to create a comprehensive resource guide for parents and young gamers.
Recognising a gap in available resources, they took on the significant challenge of compiling an in-depth, evidence-based guide to equip parents and gamers with the knowledge and tools needed to navigate the challenges facing young people when it comes to online gaming spaces.
Through their own research and analysis, they found that no existing resource covered the wide-ranging issues and challenges faced by young gamers and their parents. This guide addresses everything from gaming addiction, adverse mental health impacts and financial concerns to providing insight on far-right extremism in gaming spaces – making it an invaluable tool for families.
The first step in developing this resource was a community consultation to assess both its necessity and the key topics it should cover. Young people designed an anonymous survey, asking targeted questions to determine what information was most needed. The survey results helped shape the content and structure of the guide.
Through extensive research and collaboration, participants were able to put together this amazing resource which can be accessed by any member of the public. Designed to support both parents and young gamers, the guide provides essential information, statistics, expert advice, practical tips, and additional resources. This one-of-a-kind resource reflects the initiative and expertise of young gamers themselves, highlighting the issues they see as most pressing and the solutions they believe are most pertinent.
By amplifying gamer-led and youth-led initiatives, the Game Changers project aims to foster safer and more inclusive gaming communities for young people.

Resources Guide for Parents and Young Gamers
1 – What is Gaming?
Gaming is the act or practice of playing any game, online or offline that involves an agreed upon set of rules.
For the purposes of this resource guide, gaming generally refers to video gaming both online and offline and includes single player or multiplayer games. Gaming is often done on a dedicated gaming console, e.g. PC’s, gaming consoles such as Xbox or PlayStation as well as smartphones. People who often play video games are called gamers.
Stats on Popularity and Prevalence
Gaming is an extremely popular activity worldwide. The number of people who play games is estimated to be over 3 billion. Some estimates put the worldwide gaming market value between $217 billion and $242 billion in 2023. This is about double the market for the global film industry. The majority of the gaming market is people playing games on their smartphones.
Gamers exist across the entire spectrum and when talking about gamers this may refer to casual gamers (someone who plays irregularly); hardcore gamers (people who play often and regularly) and professional gamers (people who game professionally and earn a living from it).
This resource was put together by young people based on a survey that was created especially for this resource. The survey aimed to capture the needs of parents and young gamers. The survey helped inform the creation of this resource and what to include.
2 – Healthy Gaming – The Benefits of Gaming
Whilst over the years there has been much media coverage on the negative impacts of games, especially around violent video games, the research does not conclude for example that people who play shooter video games are more likely to engage in the same behaviour in real life. In fact, more recently there has been a growing body of research focussing on the positive aspects that gaming can provide its users. Some of these benefits are examined below.

Social
How does gaming have social benefits?
Multiplayer Features: Games often require cooperation (e.g. team-based battles, MMORPG [massively multiplayer online role-playing games]), fostering teamwork and communication, encouraging social interactions cross-continentally for gamers.
Inclusivity: Games bring together diverse groups, allowing players to connect and learn about new cultures despite geographical divides. This creates shared experiences, fostering empathy and mutual understanding.
Community Building: Online platforms (e.g. discord/in-game chats) encourage the creation of supportive communities, reducing feelings of loneliness and isolation.
Statistics and Evidence:
· Approximately 67% of global players report meeting new friends/forming relationships through video games
· 60% say gaming fosters a sense of community and brings together diverse groups who otherwise would not form close bonds

Cognitive
How does gaming have cognitive benefits?
Problem-Solving / Critical Thinking: Many games are centred on solving puzzles, strategising or navigating complex scenarios, stimulating the prefrontal cortex (the area responsible for planning and decision-making) → Increased neural activity/neuroplasticity (the ability of the brain to change through growth/reorganisation) → improved cognitive performance (attention/decision-making/impulse control/social cognition). Gaming can also help develop adaptability and communication skills (through neural activity).
Effects on concentration: Contrary to popular belief, gaming is shown to have a positive effect on cognitive performance without harmful effects on concentration. Specifically, video action gaming (which includes FPS, TPS and MOBA) has a high cognitive load because video action games require processing complex visual environments, locating resources and engaging in fast decision-making skills, whilst monitoring peripheral information.
Statistics and Evidence:
· 73% of gamers believe gaming has enhanced their creativity
· 69% of gamers say it improves problem-solving, cognitive abilities and teamwork
· 36% of gamers report feeling more attuned mentally after the brain exercise of participating in games

Learning
How does gaming have learning benefits?
STEM: Building games (e.g. Minecraft) can promote creativity and problem-solving while introducing programming and design concepts → fostering an increased interest in STEM fields (through technology/mechanics of gaming)
Education: Educational games can specifically increase knowledge on targeted areas such as mathematics/science/language learning/media literacy e.g. Bad news game
Statistics and Evidence:
· Approximately 50% of gamers between 10-18 express interest in STEM fields due to their engagement with video games
· A meta-analysis of 17 studies on K-12 students showcased that game-based learning (GBL) in mathematics/science has a positive impact on improved understanding (31-41%)

Happiness and Mental Benefits
How does gaming have mental benefits?
Stress Outlet: Games provide a low-stake environment where players can experiment, fail and succeed, aiding in their processing of emotion.
Therapeutic Value: Some games are designed specifically to be simple and calming to help reduce anxiety and promote relaxation/mindfulness (e.g. Stardew Valley, Animal Crossing)
Achievement: Completing in-game goals or overcoming challenges provides a sense of accomplishment to games, boosting confidence and releasing dopamine.
Statistics and Evidence:
· 71% of players report being aided in stress management
· 64% see it as a healthy outlet for ‘blowing off steam’ in the face of challenges.
· 63% of gamers reported feeling happier/more content with their lives during tough times after gaming.
Sources
- https://cosmosmagazine.com/technology/computing/more-than-fun-global-video-game-survey-reveals-mental-health-and-social-benefits
- https://jamanetwork.com/journals/jamanetworkopen/fullarticle/2797596
- https://bpspsychub.onlinelibrary.wiley.com/doi/10.1111/bjop.12692
- https://www.videogameseurope.eu/news/global-report-confirms-social-mental-and-emotional-benefits-of-video-gameplay/
- https://www.getbadnews.com/en
- https://nerdstreet.com/news/2023/9/esports-gaming-stem-education-careers-connection
- https://igea.net/2023/10/esa-global-report/
3 – Risks and Potential Dangers
Whilst we are aware of the many great impacts gaming can have and the opportunities and outlets it can provide players; it does come with some risks. Gaming, especially online, does have some inherent risks and potential dangers which we will examine. There are many risks and dangers however we have chosen to highlight a couple of the key ones in this section. Other dangers around discrimination for example are discussed in later sections, as are behaviours such as doxxing. Section 8 of the resource elaborates more on concerning gaming behaviours and things to watch out for.
It is important to note that almost all games, especially those with particular types of content will come with content warnings. Content warnings are an important part of gaming as it ensures gamers are fully aware of possible graphic content or sensitive topics that a game may cover.
Communities
- Communities are an important part of the online gaming world as it provides the important social side of gaming. They can be built around specific games, niches within games (for example, theorising, video essays, etc), concepts based around gaming (such as speed running, 100%-ing, building, etc) and much more. These communities unite individuals around the world, providing a space for social interaction through common interests.
- However, it is also important to note there are dangerous communities that are very toxic, leading naive and unaware gamers into risky social circles.
- Whilst there are many healthy online communities there are also many toxic and extremist communities looking to indoctrinate and recruit young people through gaming platforms.
Physical Health Impacts
- Gaming, like most activities, does not necessarily have negative physical health impacts if done in moderation and with breaks. However, due to the addictive nature of gaming, it is common for gamers to game excessively to the point of causing health issues. These health issues include sleep deprivation, eye fatigue, wrist, back and neck pain and dehydration. It is important to promote safer gaming habits such as encouraging shorter gaming sessions (around 3 hours) and doing some sort of physical activity during breaks such as stretching and walks.
Addiction
Whilst gaming can be a great outlet it can also become a source of addiction. Games are increasingly designed to hook gamers and keep them engaged and playing constantly. This can turn into an addiction for some people. Gaming addiction is sometimes referred to as internet gaming disorder (IGD). Whilst comparable to other addictions there is debate about whether it should be considered its own unique condition.
IGD is defined as experiencing at least five of the following nine criteria over a 12-month period:
- Preoccupation with gaming
- Withdrawal symptoms when not playing
- Tolerance
- No interest in activities beyond gaming
- Downplaying game time or concealing play time
- Breakdown of relationships, career, school/academic commitments etc.
- Gaming to cope with or escape feelings of anxiety, guilt, depression etc
- Loss of control
- Continued gaming despite detrimental impacts
Sources
- https://www.sciencedirect.com/science/article/pii/S0747563224000499
- https://www.video-game-addiction.org/physical-consequences.html
- https://www.health.harvard.edu/blog/the-health-effects-of-too-much-gaming-2020122221645
4 – Gaming Culture and Toxicity
What is Gaming Culture?
Gaming culture is a worldwide subculture that primarily focuses on the aspects of gaming. There are many games that are very competitive in nature, such as Fortnite, League of Legends; while some games are more casual, such as Genshin Impact, Plants Vs Zombies and Minecraft. These games are enjoyed by millions of people whether they’re competing for fame or looking for something new to experience. Different platforms such as Twitter and Discord offer conversation and discussions on your favourite game whether it’s the story, characters or the mechanics. However, where there is discussion and platforms, there will always be people who will try to ruin others’ experiences through the age-old method, toxicity.
What is toxicity and how does it manifest in gaming spaces?
Toxicity is a form of harassment with the intent of harming someone through negativity and hatred. Toxicity happens everywhere and the gaming community is indeed familiar with toxicity. It’s everywhere, from in-game chat & forums to Twitter and Discord. Obviously, toxicity is not ok, as it ruins the fun in games but it can also impact your mental health as it utilises tactics like bullying, harassment, hate speech and unsportsman-like behaviour.
It manifests as a result of the user’s sense of entitlement and the freedom to do whatever they want due to the anonymity of the internet.
Toxicity can manifest in numerous ways and include bullying, harassment, discrimination, anti-social behaviour, exclusion and a range of other behaviours. Such behaviours are characterised by actions or attitudes that harm, abuse, degrade and manipulate others as well as create conflict between people.
Types of toxicity that are primary issues
As previously mentioned, harassment and bullying are key issues, but other methods such as griefing, trolling and other methods of rousing a negative reaction are considered toxic. The latter two are ways that players ruin other players’ experiences by throwing the game or just annoying them in general, which gives the opponents an easier time and your teammates a hard time. This kind of behaviour can lead to negative feelings and mental health issues such as depression and discouragement of other players, both new and old.
Game developers and modders in their respective communities also receive harassment for factors such as game delays, unsatisfactory products and controversies.
Way to navigate toxic spaces
There are a few ways in which these negative spaces can be navigated. It may not be easy, but below are some tips to help you and your fellow gamers look after each other while gaming and navigating some of the toxic communities that exist online:
- Blocking and Muting: Games have report and block features, which help players report toxic and abusive behaviour and also blocking said people will help limit exposure.
- Taking a Break: limiting exposure to particular environments. Taking breaks is important, as much as having fun with games is.
- Support Network: If you are in need of help, talk to your parents, friends, trusted adults or helplines such as Kids Helpline, headspace and Youth Beyond Blue. Refer to our list in section 10 at the end for information about some of these helplines.
- Gaming is supposed to be fun, but sometimes, the culture and the toxicity can be overwhelmingly negative, especially if you’re in fandoms that have a track record of constant negativity and toxicity, it’s time to consider getting support. But know you’ll never be alone. Ask friends for a day out, parents for support and other members of the community for assistance.
5 – Cyberbullying
In the world of online gaming, where players connect with billions of people globally, it is important for parents to be aware of the potential of cyberbullying and its impact on young gamers. Cyberbullying refers to the use of digital platforms like social media, messaging apps, and online games to intimidate, harass, or harm others. This can include sending hurtful messages, spreading rumours or engaging harmful online behaviour aimed at making someone feel ashamed, isolated or threatened.
The Impact of Cyberbullying
The consequences of cyberbullying can be severe and long-lasting. Victims may experience emotional distress, including feelings of sadness, anger, anxiety, and low self-esteem. In some cases, cyberbullying has been linked to more severe mental health issues such as clinical depression. Furthermore, the anonymity of online interactions often makes it easier for bullies to target others without facing immediate consequences, making it difficult for victims to escape the abuse. For children and teens, the digital world can feel just as real as the physical world, and bullying can have a profound effect on their social and emotional development.
Why Do People Get Bullied?
Cyberbullying often stems from a variety of factors. Some people may target others because of jealousy, personal insecurities, or a desire to feel powerful. In the gaming world, players may be bullied for their skills, appearance, religious beliefs, culture, race, sex, sexual orientation and a range of other characteristics or for simply being perceived as different. Additionally, children and teens may be more vulnerable to bullying due to their developing sense of self, and peer pressure can influence them to act in harmful ways toward others.
How Can Cyberbullying Manifest?
- Harassment: Repeatedly sending offensive, threatening, or hurtful messages to the victim. This can occur through direct messages, comments on social media, or even emails.
- Impersonation: A bully may pretend to be the victim online, using their name and identity to post harmful or inappropriate content, leading to the victim’s reputation being tarnished.
- Outing or Doxxing: Sharing private or embarrassing information about the victim, such as personal photos, secrets, or private messages, without their consent. This could also involve exposing their identity or location publicly (doxxing).
- Exclusion: Purposely excluding someone from online groups, chats, or events to isolate them. This can also involve spreading rumours to turn others against the victim.
- Trolling: Deliberately posting inflammatory, rude, or offensive comments to provoke others or create a hostile environment. This can be especially damaging when directed at vulnerable individuals.
- Cyberstalking: Repeated, targeted efforts to stalk or harass someone online, including monitoring their activities, sending unwanted communications, or making threats.
- Flaming: Posting offensive, aggressive, or hostile messages with the intent of starting a conflict or argument. It often occurs in public forums, discussion boards, or social media platforms.
- Cyberthreats: Sending threats of violence, harm, or distress through digital platforms. This includes threatening to do something harmful to the victim or their loved ones.
- Revenge Porn: Sharing sexually explicit images or videos of someone without their consent, often as a way to exact revenge or embarrass the individual.
- Spreading Rumours or Lies: Deliberately spreading false information online to damage someone’s reputation, manipulate others’ perceptions, or humiliate the victim.
Sources
- https://www.esafety.gov.au/key-topics/cyberbullying#:~:text=What%20is%20cyberbullying%3F-,Cyberbullying%20is%20when%20someone%20uses%20the%20internet%20to%20be%20mean,or%20electronic%20service%20or%20platform
- https://humanrights.gov.au/our-work/commission-general/cyberbullying
- https://www.cdc.gov/healthyyouth/mental-health/mental-health-numbers.html
- https://www.psychiatry.org/patients-families/internet-gaming
- https://www.addictiongroup.org/resources/gaming-addiction-statistics/
- https://www.who.int/standards/classifications/frequently-asked-questions/gaming-disorder
6 – Mental Health & Gaming
Gaming has become a central part of modern life, offering entertainment, connection, and even stress relief. Yet, like any activity, gaming can have both positive and negative effects on mental health, depending on how it’s approached. Understanding these effects is essential, especially for parents who need to keep up with the constant changes in games and rapidly changing tech around us, making it hard for parents to keep an eye on their children and teens.
Positive Effects of Gaming on Mental Health
When used responsibly, gaming can be a tool for improving mental health. Refer to our earlier section on the positive impact of gaming.
Detrimental Effects of Gaming on Mental Health
While gaming has its benefits, it can also have harmful consequences, particularly when it becomes excessive or addictive. One major risk is the potential for gaming to interfere with daily responsibilities, such as school, work, or personal relationships. A person may start to prioritise gaming over essential life tasks, leading to neglect of physical health, social isolation, and or a drop in academic/work performance. This can result in stress, depression, and anxiety, often exacerbated by feelings of guilt or shame.
Around 0.3%-1.0% of gamers show signs of Internet Gaming Disorder (IGD), characterised by compulsive gaming that disrupts daily life. This can lead to withdrawal symptoms, neglect of responsibilities, and decreased social interactions in the real world. Excessive gaming can also increase anxiety and depression, especially when it interferes with sleep and physical activity. The CDC highlights that prolonged screen time, including gaming, can contribute to poor mental health in adolescents. Furthermore, the World Health Organization’s classification of “gaming disorder” reinforces the need to monitor gaming habits closely, so parents don’t lose their children’s touch of reality.
Another concern is the impact of violent or highly stimulating games on mental well-being. Prolonged exposure to violent content, especially in games with aggressive gameplay mechanics, can sometimes lead to desensitisation or heightened aggression in real life although there is some conflicting research in this area. Studies have also suggested that excessive gaming, especially in younger individuals (teens), can disrupt sleep patterns, leading to poor mental health outcomes, including increased irritability and anxiety.
Warning Signs of Gaming Becoming Detrimental
It’s important to recognise when gaming may be crossing into harmful territory. Warning signs include:
- Neglect of daily responsibilities: Failing to attend to work, school, or personal needs due to excessive gaming.
- Increased isolation: Choosing gaming over socialising with friends or family, or avoiding real-world interactions.
- Mood changes: Experiencing irritability, anger, or anxiety when not gaming or when gaming is interrupted.
- Sleep disturbances: Staying up late or disrupting sleep patterns, which can lead to exhaustion and decreased mental well-being.
Section 8 of the resource guide goes into much more detail about some of the warning signs when gaming is becoming an unhealthy activity.
Tips for Good Mental Health While Gaming
To maintain a healthy relationship with gaming, it is essential to:
- Set time limits: Establish boundaries to prevent gaming from becoming an all-consuming activity. Use tools like timers or parental control features to help.
- Balance gaming with physical activity: Regular exercise can counteract the sedentary nature of gaming, improving mental and physical health.
- Take breaks: Encourage regular breaks during gaming sessions to avoid burnout and promote relaxation.
- Play socially: Engage in multiplayer games that foster positive social interactions, and avoid toxic or competitive environments that could lead to frustration.
- Maintain real-life connections: Ensure that gaming does not replace time spent with family and friends in the real world.
What Parents Can Do
Despite many children not wanting parents involved in their gaming hobbies, it is important to watch for signs that it is becoming detrimental. This is of course harder than voluntary limits set themselves, but some strategies can help.
- Set Healthy Boundaries: Establish clear rules about when and how long gaming is allowed each day. Use built-in parental controls on gaming consoles or apps to monitor and limit screen time. Many platforms offer tools to restrict access to certain content based on age, which can also help in preventing exposure to inappropriate material.
- Encourage Balance: Help children balance gaming with other important activities, such as schoolwork, physical exercise, and face-to-face socialising. Encourage hobbies and interests outside of gaming that promote cognitive, emotional, and physical development.
- Model Positive Behaviour: Parents can model responsible screen use themselves. Setting a positive example of healthy tech habits can help children learn to use their own devices mindfully and responsibly.
- Have Open Conversations: Check in with your child about their gaming experiences. Ask about the games they’re playing, the people they interact with, and how they are doing while gaming. This can provide important insight into how gaming is affecting their mental well-being and help detect early signs of trouble.
- Be Aware of Warning Signs: If you notice signs of distress such as irritability, isolation, or neglect of schoolwork or social responsibilities, it might be time to reassess gaming habits. In such cases, talking to your child about their experiences and feelings related to gaming is a good step. This helps maintain a supportive and open environment.
By staying informed and proactive, parents can help their children remain safe while gaming, ensuring it remains a source of enjoyment, personal growth, and for children/teens to be connected socially with people around the world, showcasing the true balance of gaming and mental health.
Sources
7 – Far-right Extremism
Extremism refers to political or religious ideas that are not accepted within mainstream society, this can sometimes manifest in the hatred of certain groups such as women and ethnic groups. Extremism comprises beliefs and ideologies that are absolutist in nature and considered harmful. Such ideas have plagued the gaming community which is seen through a 2021 report from the Institute for Strategic Dialogue which discovered evidence of far-right extremist groups infiltrating gaming communities as well as similar spaces such as streaming and chat services. For example, the platform Steam was found to contain public servers filled with far-right political groups and neo-Nazi groups. In 2019, ADL conducted an assessment which explored extremism within gaming communities and found 23% of players had been exposed to white supremacist content. This exposure to hate has been normalised within the gaming community leading to an escalation in violent and hateful behaviour within and outside the gaming world.
How can extremist ideology become present in gaming spaces
Extremist ideologies can creep into gaming spaces through the lack of moderation which can lead to propaganda creation and recruitment of vulnerable individuals such as children. Extremist behaviour can be fuelled by the sense of anonymity when using text based and in game chat functions, due to psychological detachment (Online Disinhibition Effect). Text based chats offer one a sense of invisibility versus voice based chats. The ongoing moderation within these games attempts to eradicate any text-based toxicity but considering the current frequency of such encounters this suggests the ineffectiveness of this solution. Whilst some players actively report these toxic behaviours, most ignore it. Thus, without proper safeguards gaming spaces provide a point of connection between extremist actors and vulnerable young gamers.
What types of extremism are prevalent and what warning signs that children are engaging with extremism
One study coming out of the UK found that the types of extremism and the issues they produce which are most prevalent in gaming spaces (as identified by respondents) include misogyny (76.4%), racism (63.71%) and anti LGBTQIA+ rhetoric (59.56%) which have been normalised within the gaming community. In addition a considerable amount found white nationalism (41%), Islamism (19.11%), and anti-government sentiments (19.11%) also present. These types of ideas can easily be accessed by children and other players leading to exposure to toxic and violent behaviour.
The behavioural traits found within children who have been influenced toward extremism can be observed over long periods of time and can be triggered by certain incidents or events, these signs can vary from clear to less obvious and can include:
Offline Behaviour
- Sympathetic to extremist ideologies and groups
- Being secretive and reluctant to share their whereabouts
- Distancing from old friends
- No longer doing things they enjoy
- Becoming extremely argumentative
- Distance from family
- Unwillingness and inability to discuss their views or that of others
- Embracing conspiracy theories
- Feeling persecuted
- Becoming abusive to others who are different
- Unwilling to engage with others who are different
- Refusing to listen to different points of views
- Changing friends and appearance
- Increased levels of anger
- Lack of feeling of belonging and desperate need for acceptance in groups
Online Behaviour
- Changing online identity
- Having multiple online identities
- Going on rants/excessive posting etc.
- Engaging with certain figures, groups, ideas.
- Spending a lot of time online or on their phone
- engaging with certain groups
- Accessing extremist content
The internet poses many risks to children as it exposes them to new influences and risky behaviours. Extremist ideas and communities can be actively searched for by young people and easily found in online gaming spaces. Extremists not only use gaming platforms but can use sites such as Facebook, twitter and Instagram to target and contact young people. Once a young person is engaged on one of these major platforms they may be asked to move onto other less moderated platforms and spaces such as Omegle or Telegram.
Why are gaming communities vulnerable to extremism?
Gaming communities are becoming more exposed to extremist views. This is due to the exploitation of technology. The popularity of video games makes it easy to exploit and spread hateful views as extremists use online features to communicate their views with others or create games and mods which reenact or play into far-right messaging.
Certain games have been found to contain more hateful speech and the spreading of ideologies than others. For example, Call of Duty seems to encourage and promote players to accept antisocial behaviours while Minecraft players displayed less violent behaviour which may be linked to less exposure to weaponry and violence. This stark contrast between the two gaming communities, suggests real time strategy games are more vulnerable to these beliefs. This can also be seen through Warhammer 40K were players openly displayed fascist and extremist ideologies. Hearts of Iron IV was another game which allowed players to play as Nazi Germany. Thus, this information suggests that immersive games which emulate military tactics, techniques and procedures allow for the potential of more extremist and violent behaviour.
Protective measure for radicalism and extremism
These tips are here to help provide some advice on how to best support your child or someone you know who might be engaging with extremist ideas through online gaming.
- Being approachable: Making sure your child is aware you are here to help and should talk to you or a trusted adult if they encounter something which makes them uncomfortable.
- Be calm: When remaining calm, your child will be more honest and open and feel safe talking to you for any future problems.
- Don’t be confrontational: Be careful when handling your child’s beliefs as it is a sensitive topic.
- Talk to them about online friendships: Enquire about how they use online sites, where they met their online friends, how they communicate and what information they share. Remind them to be cautious of what they share online and that their friends may not be who they say they are and could carry ulterior motives.
- Be safe in real life: Inform and discuss with your child about the dangers of meeting online friends in person without a parent or guardian present.
Sources
- https://www.frontiersin.org/journals/psychology/articles/10.3389/fpsyg.2024.1410620/full
- https://pubmed.ncbi.nlm.nih.gov/15257832
- https://www.educateagainsthate.com/radicalisation-and-extremism/
- https://actearly.uk/spot-the-signs-of-radicalisation/what-to-look-for/
- https://www.icct.nl/publication/fighting-extremism-gaming-platforms-set-design-principles-develop-comprehensive-pcve
- https://www.internetmatters.org/issues/radicalisation/
- https://www.internetmatters.org/issues/radicalisation/protect-children-from-radicalisation/
- https://www.internetmatters.org/issues/radicalisation/resources-to-deal-with-radicalisation/
- https://www.internetmatters.org/issues/radicalisation/dealing-with-radicalisation/
- https://www.icct.nl/publication/fighting-extremism-gaming-platforms-set-design-principles-develop-comprehensive-pcve
8 – When should you be concerned about gaming?
As already discussed, there are many positive aspects to gaming for young people. However, gaming can also be unhealthy and quite detrimental. Below we explore in depth some of the warning signs and behaviours that may be a cause of concern when it comes to gaming.
Excessive screen time for children
When children are given long periods of screen time, a strong positive connection is formed and dependence for serotonin harvested through the constant stimulation of screens. Australian National guidelines have been implemented to reduce this dependence on technology, these guidelines recommend:
- No screen time for children younger than two years
- No more than one hour per day for children aged 2-5 years
- No more than two hours of recreational screen time per day for children and young people aged 5-17
Most Australian children spend more time on screens than these guidelines recommend, where primary research found that only 17-23% of preschoolers and 15% of 5- 12-year-olds meet screen time guidelines.
This research suggests excessive screen time within children younger than five negatively impacts:
- Weight
- Social and psychological wellbeing
- Motor and cognitive development
How can parents support children with cutting screen time?
- Limiting parental screen time (setting a good example) – strong links between children and parental screen time have been found
- Co-participate – children and parents undertake screen time together, this helps moderate the content the child is absorbing, have shared interests and prompt conversation.
- Setting time and content rules around screen time
- Balance activities – incorporating physical and mental activities which promote wellbeing
- Encourage children to self-regulate screen time – allows children to understand and recognise the consequences of excessive screen time while involving them in decision making.
Change in behaviours / addiction
Addiction and negative behavioural issues start to get more noticeable the more the child starts to become attached to the screen. More hours of screen time are associated with lower wellbeing in ages 2-17. Higher screen time users have also shown less curiosity, self-control and emotional stability. Moreover, in comparison to low screen time users, twice as many high screentime users are more likely to be screened for depression and/or anxiety. Additionally, the number of hours spent also correlates to the risk of screen addiction as the stimuli produced by screens activates the dopamine reward response making the child want more screen time. This constant feedback loop of dopamine to your brain is the spark of addiction which in turn could be the cause of negative behavioural changes.
Changes to sleep schedule
Changing to an unhealthy sleep schedule can have significant consequences for both individual gamers and gaming culture as a whole. With the rise of competitive gaming, live-streaming, and social media engagement, irregular sleep patterns have become increasingly common in the gaming community. Gamers often sacrifice sleep to maximise gameplay, participate in late-night sessions, or catch up on gaming activities.
Furthermore, an unhealthy sleep schedule can influence the broader gaming culture. As many gamers operate on a “grind” mentality — constantly pushing for more in-game achievements or higher rankings — a culture of sleep deprivation can be normalised. This encourages young gamers to adopt similarly unhealthy habits, perpetuating a cycle of exhaustion, burnout, and poor well-being.
Ultimately, an unhealthy sleep schedule is detrimental not only to the individual but also to the gaming community. As awareness of mental health in gaming grows, it’s crucial for players to prioritise sleep and for the culture to shift towards a more balanced and sustainable approach.
Increased/decreased sensitivity
When interacting within games it is found that people are more likely to engage in hate speech and bullying, due to an effect called Online Disinhibition Effect. This refers to the decrease in sensitivity when communicating in games as opposed to communicating in real life, which has been well researched and can be linked to the sense of privacy games offer. The online disinhibition phenomenon has two types of effects: increased motivation to share personal details, hidden emotions, fears and wishes as they feel they are more accepted or better able to express themselves; or an increased tendency to resort to rude language, anger and threats as a result of high emotions and perceived anonymity.
Outside the virtual world
Habitual exposure to violence in the virtual world has also been found to sometimes cause desensitisation to violence in the real world, which can also lead to increased aggression, changes in emotion regulation processes and a decrease in prosocial behaviour. However, this was not observed in short term exposure to violence in video games. To reduce the desensitisation to violence outside the virtual world, it is important for parents to encourage non-violent problem solving and empathetic behaviour from a young age, as well as ensuring their children spend a healthy amount of time interacting with the real world.
When parents notice a negative change in behaviour associated with gaming, they should communicate with their child and find ways to address their concerns, rather than blaming them or creating a ban without any explanation. It is important to explain that taking a break and engaging with the real world will help them regulate their emotions and behaviour and will allow them to build healthy relationships with gaming.
Too much spending/ finances
Excessive spending in gaming among younger adults and children has raised significant concerns particularly due to the prevalence of microtransactions and in-game purchases. Games often employ psychological tactics, such as the “entrapment effect,” to encourage prolonged play and spending, leading to potential financial strain and the development of poor financial habits, not dissimilar to gambling.
Moreover, the use of in-game currencies can obscure the real-world cost of purchases, making it challenging for young players to track their spending and understand the value of money. This environment fosters impulsive buying behaviours and can result in unauthorised charges, impacting both the financial well-being of young players and their families.
The ethical implications of targeting vulnerable demographics with such monetisation strategies have prompted calls for stricter regulations and increased parental oversight. Educating young players about financial literacy and implementing spending limits are crucial steps toward mitigating these issues. By fostering awareness and responsible gaming habits, it is possible to protect younger audiences from the potential harms associated with excessive in-game spending. It’s important to:
- Educate children about the importance of financial literacy and being conscious of spending. This helps encourage healthier spending habits.
- Implement rules around spending (permissions + budgets) – this helps children understand the value of money
- Oversee your child’s spending – this ensures there are no unauthorised charges or overspending
Sources
- https://aifs.gov.au/resources/short-articles/too-much-time-screens
- Associations between screen time and lower psychological well-being among children and adolescents: Evidence from a population-based study
- https://www.sciencedirect.com/science/article/pii/S2451958822000033
- https://pmc.ncbi.nlm.nih.gov/articles/PMC10721224/#:~:text=Exposure%20to%20violent%20video%20games%20may%20affect%20empathy%20for%20pain,Konijn%20%26%20Achterberg%2C%202020
- https://www.sciencedirect.com/science/article/pii/S0747563219301153
9 – How can you support the gamer in your life? What can you do to help? What not to do?
Educating Child Gamers
Non-judgmental attitude: First of all, approach topics with an open mind. Let your child share their experiences and interests in gaming without criticising or belittling them.
Ask questions: Show curiosity. Ask about their favourite games, what they enjoy about them, and who they’re playing with. This opens up a natural conversation where you can learn more about their world.
Encourage responsible gaming: Teach them to take breaks, manage screen time, and stay safe online. Emphasise the importance of good behaviour in online spaces. Discuss how toxic behaviour (e.g. hate speech, cyberbullying etc.) affects others and why it’s essential to treat others respectfully. Talk about the importance of protecting their privacy and not sharing personal information (such as full names, addresses, or school details) online. Teach them to report or block harmful players or content.
How to make a safe environment where gamers feel supported to come to you with issues
Be approachable: Let your children know that they can come to you if they face challenges or uncomfortable situations while gaming. Be understanding if they want to talk about something that happened in a game.
Check-in regularly: Gently ask how things are going in their gaming life. Have regular, casual conversations about their gaming experiences.
Dealing with hate and discrimination – What can you do as a parent? What can gamers do?
Parents:
- Encourage resilience: Help your child understand that hate and discrimination in online games are unfortunately common, but they shouldn’t take it personally. Empower them to take action and stay positive. This does not excuse this toxic behaviour, but until such behaviour is eradicated it is likely young gamers will have to deal with it.
- Discuss mental health: Ensure your child knows that experiencing hate or discrimination can impact their well-being. Talk openly about mental health and encourage them to speak to you or a counsellor.
Gamers:
- Be an ally: If you witness others being bullied or discriminated against, encourage them to stand up for those players in a respectful way. Role-model the behaviours you want to see.
- Seek help: If online harassment or hate is affecting their mental health, you should not hesitate to reach out to a trusted adult, counsellor, or helpline. It’s okay to ask for support.
Sources
- https://blog.acer.com/en/discussion/1055/10-ways-to-keep-a-healthy-gaming-life-balance
- https://headspace.org.au/explore-topics/for-young-people/gaming/
- https://www.youngminds.org.uk/young-person/blog/how-i-improved-my-relationship-with-gaming/ ‘
- https://writing-games.com/mental-health-and-gaming-practical-tips/
External Resources
General Support
Kids Helpline
- Phone: 1800 55 1800
- Website: Kids Helpline
- Services: Provides free, confidential 24/7 online and phone counselling for young people aged 5-25.
Youth Beyond Blue
- Website: Beyond Blue Youth
- Phone: 1300 22 4636
- Services: Information, resources, and support to help young people dealing with depression, anxiety, and other mental health issues.
Lifeline Australia
- Website: Lifeline
- Phone: 13 11 14
- Services: 24/7 crisis support and suicide prevention services
eSafety Commissioner
- Website: eSafety Commissioner
- Phone: 1800 880 176
- Services: Provides resources and reporting tools for online safety, cyberbullying, and digital literacy.
NSW Mental Health Line
- Phone: 1800 011 511
- Services: 24/7 mental health advice, assessment, and referral.
Headspace
- Website: Headspace.org
- Services: Provides mental health support for young people aged 12-25, including online chat, phone counselling, and local centres.
Video Resources
Online Safety Basics by eSafety Commissioner
Website: Online Safety Basics
Cyberbullying videos by Cyberbullying Research Centre
Website: Cyberbullying Research Centre
Gaming Resources
Gameaware
Website: gameaware.com.au
Internet Matters
Website: online gaming resources
More resources

Quick Videos
created by young people aged 16 – 17
Blending elements of popular gaming culture with a critical lens, these short videos challenge toxic behaviours while offering messages of encouragement and hope, and amplify the voices of young people calling for change.

Mini Podcast Series
created by young people aged 18 – 21
Tune in to hear directly from young people as they share their perspectives about the gaming world. Each episode features a roundtable discussion with a diverse group of young gamers, offering a wide range of opinions and experiences.

Inspiring Articles
created by young people aged 14 – 15
Dive into thought-provoking articles on discrimination, cyberbullying and far-right extremism in gaming.
Hear directly from gamers as they share their personal stories and experiences within gaming spaces.

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